In other words, they would work to ensure that The Force Unleashed 2 lived up to the potential of the original. They would also probably be hard at work trying to come up with a story that could at least do justice to the original. An ordinary developer, under these circumstances, would decide to smooth out the problems in The Force Unleashed that drew the ire of the critics, and add a level of polish that the first game lacked so sorely. Obviously, such success warrants a sequel. And whereas the critical reception of the game was middling at best- reviewers cited many problems, ranging from gameplay glitches and a lack of finesse to an overall lack of originality as far as the gameplay was concerned- fans seemed to differ, as The Force Unleashed exploded at retail, becoming the fastest selling Star Wars branded game ever. Released in 2008, it was immediately noted for its intense action sequences, liberal use of quick time events, the excellent and poignant story, the great dialog, exceedingly refined storytelling, wonderful soundscore, and an overall theme that felt like a worthy addition to the Star Wars canon. One of the other standout Star Wars games was The Force Unleashed. And whereas there have been a lot of Star Wars games that were simply dreadful, it would be fair to say that games based in George Lucas’s galaxy far far away generally have a better record than most of their other licensed brethren. The Rogue Squadron games were always fan favorites, and the Knights of the Old Galaxy games by Bioware are definitely amongst the best RPGs ever created. Crafted by the (once) fine minds at LucasArts, the quality of the Star Wars games may not have been consistently great, but at their best, the Star Wars games have shone as being amongst the very best of their times.
Said exceptions would include the Star Wars games. Games in the latter category suck with very few exceptions. Games in the former category suck without exception. The second would be regarding licensed games, that is, games based on existing intellectual properties. The first would be regarding poor sequels, hastily put together compilations of ideas that were rejected during the development of the first game by the developers rushed to the market to cash in on the popularity of the hit game- and there are many, many such sequels, even today. There are two things, I suppose, that all gamers can reach a universal consensus on.